These same scope considerations apply to nested structures and enumerations, too. Indeed, many programmers use public enumerations to provide class constants that can be used by client programmers. For example, the many implementations of classes defined to support the iostream facility use this technique to provide various formatting options, as you’ve already seen (and will explore more fully in Chapter 17, “Input, Output, and Files”). Table 15.1 summarizes scope properties for nested classes, structures, and enumerations.

Table 15.1. Scope Properties for Nested Classes, Structures, and Enumerations

Access Control

After a class is in scope, access control comes into play. The same rules govern access to a nested class that govern access to a regular class. Declaring the Node class in the Queue class declaration does not grant the Queue class any special access privileges to the Node class, nor does it grant the Node class any special access privileges to the Queue class. Thus, a Queue class object can access only the public members of a Node object explicitly. For that reason, the Queue example makes all the members of the Node class public. This violates the usual practice of making data members private, but the Node class is an internal implementation feature of the Queue class and is not visible to the outside world. That’s because the Node class is declared in the private section of the Queue class. Thus, although Queue methods can access Node members directly, a client using the Queue class cannot do so.

In short, the location of a class declaration determines the scope or visibility of a class. Given that a particular class is in scope, the usual access control rules (public, protected, private, friend) determine the access a program has to members of the nested class.

Nesting in a Template

You’ve seen that templates are a good choice for implementing container classes such as the Queue class. You may be wondering whether having a nested class poses any problems to converting the Queue class definition to a template. The answer is no. Listing 15.5 shows how this conversion can be made. As is common for class templates, the header file includes the class template, along with method function templates.

Listing 15.5. queuetp.h

// queuetp.h -- queue template with a nested class

#ifndef QUEUETP_H_

#define QUEUETP_H_

template

class QueueTP

{

private:

    enum {Q_SIZE = 10};

    // Node is a nested class definition

    class Node

    {

    public:

        Item item;

        Node * next;

        Node(const Item & i):item(i), next(0){ }

    };

    Node * front;       // pointer to front of Queue

    Node * rear;        // pointer to rear of Queue

    int items;          // current number of items in Queue

    const int qsize;    // maximum number of items in Queue

    QueueTP(const QueueTP & q) : qsize(0) {}

    QueueTP & operator=(const QueueTP & q) { return *this; }

public:

    QueueTP(int qs = Q_SIZE);

    ~QueueTP();

    bool isempty() const

    {

        return items == 0;

    }

    bool isfull() const

    {

        return items == qsize;

    }

    int queuecount() const

    {

        return items;

    }

    bool enqueue(const Item &item); // add item to end

    bool dequeue(Item &item);       // remove item from front

};

// QueueTP methods

template

QueueTP::QueueTP(int qs) : qsize(qs)

{

    front = rear = 0;

    items = 0;

}

template

QueueTP::~QueueTP()

{

    Node * temp;

    while (front != 0)      // while queue is not yet empty

    {

        temp = front;       // save address of front item

        front = front->next;// reset pointer to next item

        delete temp;        // delete former front

    }

}

// Add item to queue

template

bool QueueTP::enqueue(const Item & item)

{

    if (isfull())

        return false;

    Node * add = new Node(item);    // create node

// on failure, new throws std::bad_alloc exception

    items++;

    if (front == 0)         // if queue is empty,

        front = add;        // place item at front

    else

        rear->next = add;   // else place at rear

    rear = add;             // have rear point to new node

    return true;

}

// Place front item into item variable and remove from queue

template

bool QueueTP::dequeue(Item & item)

{

    if (front == 0)

        return false;

    item = front->item;     // set item to first item in queue

    items--;

    Node * temp = front;    // save location of first item

    front = front->next;    // reset front to next item

    delete temp;            // delete former first item

    if (items == 0)

        rear = 0;

    return true;

}

 #endif

One interesting thing about the template in Listing 15.5 is that Node is defined in terms of the generic type Item. Thus, a declaration like the following leads to a Node defined to hold type double values:

QueueTp dq;

And the following declaration leads to a Node defined to hold type char values:

QueueTp cq;

These two Node classes are defined in two separate QueueTP classes, so there is no name conflict between the two. That is, one node is type QueueTP::Node, and the other is type QueueTP::Node.

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