Astramastery is actually a slightly misleading term. On first examination, it might appear to solely be the study of the Astral Plane, but in reality, it is a whole lot more. Actually, astramastery is a catch-all category for skills relating to out-of-body travel. As such, it often incorporates tidbits from other disciplines. This is seen in the prerequisites for some of the effects.

It should also be noted that Astral and out-of-body travel for animages is much more primitive yet more flexible than for most other professions. Animages project their spirits from their bodies (forming a silver cord in the process) and then must form a ‘spirit’ or Anima Body to hold their animus together. At this point, they move around freely just as any out-of-body individual within the Planes of Man. If they wish to then travel to the Astral Plane they must create an Astral Tunnel.

5. Body Mastery

Body Mastery is the study and understanding of how to control and assist the functions of one’s own body. Originally, this discipline was used for manipulating the practitioner’s own body, but knowledge of one’s own body can be extremely useful when working with others’, especially for healing. Thus, this discipline can also be used on others at higher skill levels. For use on others, Link Mastery is usually required.

6. Cell Mastery

Cell Mastery is the study of living cells. It is also the study of flesh and the body. Cell Mastery can be used to study and examine the cell structure and the interrelations of cells within the body. If Link Mastery is known and a link established to a target, any of these effects can be used on the target of the link.

7. Clairomastery

Clairomastery is the study of extending one’s senses beyond the normal. In its simplest form, it allows for extended mundane senses. At high skill levels, the clairomaster can see into other realms and places, and used with Prescience Mastery and Temporamastery it can be used to see through the very veils of time.

8. Electromastery

Electromastery is a specialized study of the element of Fire. Electricity is actually an aspect of Fire, but its use has been studied intently and has actually become a separate discipline from pyromastery.

9. Geomastery

Geomastery is the study of the manipulation of the Element of Earth. In addition to soil, minerals, and other things of the earth, gravity is also under the jurisdiction of Geomastery.

10. Kinetomastery

Kinetomastery is the study of motion at a distance. It is the study of all things involving movement, including that which is usually called telekinesis or psychokinesis.

11. Link Mastery

Link Mastery is the study of animus and mana links. Link Mastery is fundamental to many animage disciplines, as it is that which allows an animage to contact another being for healing, mind reading or any number of other activities. While the specific effects of Link Mastery are not spectacular, they are critical in the function of most major animage disciplines.

In the case of living beings, these links are animus or mana cords between the individuals. In the case of objects, small amounts of animus or mana are attached to the object (see Object Mastery) and a link is then formed. Animage mana links are identical to the links used by wizards in bindings and object links. Animus links are usually the sorts of links used by clerics, such as in the Wedding Ceremony. The silver cord seen by out-of-body travelers is an example of a very strong animus link.

12. Mana Mastery

Mana Mastery is similar to Animastery in that it is the study of the manipulation of true mana. This discipline deals with the channeling and controlling of mana in its raw form.

13. Multimastery

Multimastery is a discipline unlike all the others. For very experienced animages, it is perhaps the most useful discipline there is, opening a whole new realm of possibilities. For less experienced animages, however, it can be of limited use in the game of survival.

Multimastery is the science of combing multiple disciplines into a single effect. The use of Multimastery allows a practitioner to produce a single effect that draws on parts of multiple disciplines that the user already knows. The limits of Multimastery are few, the possibilities limited only by the animage’s cleverness and imagination, and willpower.

14. Object Mastery

Object Mastery is the science of attaching mana and animus to inanimate objects. It is actually a rather tricky discipline since inanimate objects have no animus and usually little mana. In general, this task is made easier if the objects to undergo the effects of this discipline are of the finest construction possible.

15. Prescience Mastery

Prescience Mastery is the study of the unknown. It is an outgrowth of Clairomastery focusing on seeing into other places and events unknown to the user.

16. Pyromastery

Pyromastery is the study of the element of Fire in its aspects of fire, light, and heat.

17. Spatiomastery

Перейти на страницу:

Поиск

Книга жанров

Похожие книги