The meeting started with a presentation of the potential market and what other companies were doing. Jobs, as usual, had no patience. “He won’t pay attention to a slide deck for more than a minute,” Fadell said. When a slide showed other possible players in the market, he waved it away. “Don’t worry about Sony,” he said. “We know what we’re doing, and they don’t.” After that, they quit showing slides, and instead Jobs peppered the group with questions. Fadell took away a lesson: “Steve prefers to be in the moment, talking things through. He once told me, ‘If you need slides, it shows you don’t know what you’re talking about.’”

Instead Jobs liked to be shown physical objects that he could feel, inspect, and fondle. So Fadell brought three different models to the conference room; Rubinstein had coached him on how to reveal them sequentially so that his preferred choice would be the pièce de résistance. They hid the mockup of that option under a wooden bowl at the center of the table.

Fadell began his show-and-tell by taking the various parts they were using out of a box and spreading them on the table. There were the 1.8-inch drive, LCD screen, boards, and batteries, all labeled with their cost and weight. As he displayed them, they discussed how the prices or sizes might come down over the next year or so. Some of the pieces could be put together, like Lego blocks, to show the options.

Then Fadell began unveiling his models, which were made of Styrofoam with fishing leads inserted to give them the proper weight. The first had a slot for a removable memory card for music. Jobs dismissed it as complicated. The second had dynamic RAM memory, which was cheap but would lose all of the songs if the battery ran out. Jobs was not pleased. Next Fadell put a few of the pieces together to show what a device with the 1.8-inch hard drive would be like. Jobs seemed intrigued. The show climaxed with Fadell lifting the bowl and revealing a fully assembled model of that alternative. “I was hoping to be able to play more with the Lego parts, but Steve settled right on the hard-drive option just the way we had modeled it,” Fadell recalled. He was rather stunned by the process. “I was used to being at Philips, where decisions like this would take meeting after meeting, with a lot of PowerPoint presentations and going back for more study.”

Next it was Phil Schiller’s turn. “Can I bring out my idea now?” he asked. He left the room and returned with a handful of iPod models, all of which had the same device on the front: the soon-to-be-famous trackwheel. “I had been thinking of how you go through a playlist,” he recalled. “You can’t press a button hundreds of times. Wouldn’t it be great if you could have a wheel?” By turning the wheel with your thumb, you could scroll through songs. The longer you kept turning, the faster the scrolling got, so you could zip through hundreds easily. Jobs shouted, “That’s it!” He got Fadell and the engineers working on it.

Once the project was launched, Jobs immersed himself in it daily. His main demand was “Simplify!” He would go over each screen of the user interface and apply a rigid test: If he wanted a song or a function, he should be able to get there in three clicks. And the click should be intuitive. If he couldn’t figure out how to navigate to something, or if it took more than three clicks, he would be brutal. “There would be times when we’d rack our brains on a user interface problem, and think we’d considered every option, and he would go, ‘Did you think of this?’” said Fadell. “And then we’d all go, ‘Holy shit.’ He’d redefine the problem or approach, and our little problem would go away.”

Every night Jobs would be on the phone with ideas. Fadell and the others would call each other up, discuss Jobs’s latest suggestion, and conspire on how to nudge him to where they wanted him to go, which worked about half the time. “We would have this swirling thing of Steve’s latest idea, and we would all try to stay ahead of it,” said Fadell. “Every day there was something like that, whether it was a switch here, or a button color, or a pricing strategy issue. With his style, you needed to work with your peers, watch each other’s back.”

One key insight Jobs had was that as many functions as possible should be performed using iTunes on your computer rather than on the iPod. As he later recalled:

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