Now and then, after a session of joint work, Father Jacobus would indicate that he would be at home to Joseph that evening. After the strenuous lessons and the tense discussions, those were peaceful hours. Joseph frequently brought his clavichord along, or a violin, and the old man would sit down at the piano in the gentle light of a candle whose sweet fragrance of wax filled the small room like the music of Corelli, Scarlatti, Telemann, or Bach which they played alternately or together. The old man’s bedtime came early, while Knecht, refreshed by these brief musical vespers, would continue his studies into the night, to the limits his self-discipline permitted. Aside from his lessons with Father Jacobus, his perfunctory course in the Game, and an occasional Chinese colloquium with Abbot Gervasius, we also find Knecht engaged at this time in an elaborate task. He was taking part in the annual competition of the Waldzell elite, from which he had abstained in the past two years. The competition involved working out sketches for Games based on three or four prescribed main themes. Stress was placed on new, bold, and original associations of themes, impeccable logic, and beautiful calligraphy. Moreover, this was the sole occasion when competitors were permitted to overstep the bounds of the canon. That is, they could employ new symbols not yet admitted to the official code and vocabulary of hieroglyphs. This made the competition — which in any case was the most exciting annual event in Waldzell except for the great public ceremonial games — a contest among the most promising advocates of new Game symbols, and the very highest distinction for a winner in this competition consisted in the recognition of his proposed additions to the grammar and vocabulary of the Game and their acceptance into the Game Archives and the Game language. This was a very rare distinction indeed; usually the winner had to be content only with the ceremonial performance of his Game as the best candidate’s Game of the year. Once, some twenty-five years ago, the great Thomas von der Trave, the present Magister Ludi, had been awarded this honor with his new abbreviations for the alchemical significance of the signs of the zodiac — later, too, Magister Thomas made large contributions to the study and classification of alchemy as a highly meaningful secret language.

For his entry Knecht chose not to draw on any new Game symbols such as virtually every candidate had in readiness. He also refrained from using his Game as an avowal of attachment to the psychological method of Game construction, although that would have been closer to his inclinations. Instead, he built up a Game modern and personal enough in its structure and themes, but of transparently clear, classical composition and strictly symmetrical development in the vein of the old masters. Perhaps distance from Waldzell and the Game Archives forced him to take this line; perhaps his historical studies made too great demands on his time and strength; but it may also be that he was more or less consciously guided by the desire to shape his Game so that it would correspond as closely as possible to the taste of his teacher and friend, Father Jacobus. We do not know.

We have used the phrase “psychological method of Game construction,” and perhaps some of our readers will not immediately understand it. In Knecht’s day it was a slogan bandied about a good deal. No doubt all periods have seen currents, vogues, struggles, and differing views and approaches among the initiates of the Glass Bead Game. At that time two opposing concepts of the Game called forth controversy and discussion. The foremost players distinguished two principal types of Game, the formal and the psychological. We know that Knecht, like Tegularius — although the latter kept out of the arguments — belonged to the champions of the latter type. Knecht, however, instead of speaking of the “psychological” mode of play usually preferred the word “pedagogical.”

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