He played it, and other games too, with their own thoughtful places. Behind the large sofa in the waiting room, smelling of dust, where the accumulated fluff, like pieces of a gray rag, floated away when he breathed on them or simply moved a bit. That’s where the heart of the House was located. Steps echoed through it, voices of those passing by reflected in it, but the estrangement and the invasive thoughts of others could not reach here, he was left alone with his own mind and his own games. He was in the belly of a giant, and he listened to the rumbling around him, felt the beating of the enormous heart and shook with the coughs. Part belly of the giant, part darkened movie theater, and also part Blind, a very small part, because it prompted Grasshopper to strain his hearing for the soundless stirrings, to guess the meanings of conversations by a few stray snippets, and the identities of people by their steps, all in the hazy slumber of thinking. The thoughts that came to him here were viscous, translucent, invisible; the strangest thoughts he ever had. To snap out of this game he needed to lie down on the floor. To feel the coolness of the boards and the slippery leather of the sofa’s upholstery. To reclaim his body and the world around him from the nothingness he dissolved them in.
He stretched his legs, probing the strange feeling of their length, their strength, the springs coiled inside. The power was everywhere, but the strongest part of it was lodged in himself, making him wonder how he managed not to fly apart—this much power could not possibly have fit in the slim body wedged between the wall and the back of the sofa. It yearned to whirl in a wild tornado, spiraling out of control, sweeping the lightbulbs off the ceiling, tying the floor rugs in knots. Grasshopper, tucked away in the giant’s stomach, became the giant himself. Then it faded, melted away, as did all of his games sooner or later. But when he scrambled out from behind the sofa he still remained light as a feather, felt small and insubstantial. He was a giant in the body of a mouse, and his giant power shrank to the size of a walnut and sneaked into the flimsy suede bump on a string around his neck.
The power was akin to an enormous genie reduced to a vortex to slip into a minuscule bottle. This game was his favorite. Its scent was that of the amulet, of Ancient and his room. All his secret games originated from Ancient’s room, grew out of his tasks that nourished Grasshopper’s amulet just as Ancient’s hand fed the triangular fish in the green tank. He played the game of the thoughtful places, the game of lookies, the game of catchies, and all of them he carried out of Ancient’s room, all of them were transparent and inconspicuous like the powdered food of the triangular fish.
Lookies required him only to look. Look and see more than those who were immersed in themselves and their worries. Turned out they didn’t see much at all if they didn’t look closely. If they didn’t need to. To play lookies, you had to watch not only someone you were talking to but also everything that was happening around you, as much as you could without turning your head or shifting the eyes from side to side. Who stood or sat where, and what they did. What was in its usual place and what moved or disappeared. The game was boring if he regarded it as a task, and exciting if he just played it. It made his eyes hurt and filled his dreams with jittery flashes. But he did start to notice things he hadn’t before. As he entered the room he now saw drops and splashes, indentations in the pillows, objects moved from where they were before—the traces of events that had happened in his absence. He knew that if he played it long enough he’d learn to uncover who left those traces, the way Blind knew them by their scent or breath. Blind had been playing hearies and rememberies since birth—the two invisible games, out of four, that were open to him.
Grasshopper waited. One day out of seven belonged to Ancient. On movie nights he performed his magic using words and cigarette smoke in the darkened room—the weary, cantankerous senior in a threadbare dressing gown, the red-eyed shaman privy to the mysteries of the invisible games. Grasshopper read the words on the door as if they were incantations: