Knowing this, they had abused their freedom often. They had, more than once, mocked that poor old man. They had rolled beakers into his path when he walked past, squealing with delight when his feet sent them flying to bounce and shatter, or, better yet, when he lost his balance and thumped down on his backside, winc shy;ing in pain.

Such a cruel fire, lighting up all these ghastly recollections. Deadsmell, in his sleepy, seemingly careless way, had drawn out their tale. From that keep hidden in the fastness of some remote range of mountains to the sudden, startling arrival of a stranger — the aged, stooped Tiste Andii who was, it was learned with a shock, Anomander’s very own brother. And the arguments echoing from their fa shy;ther’s private chambers, as brothers fought over unknown things — decisions past, decisions to come, the precise unfolding of crimes of the soul that led to harsh ac shy;cusations and cold, cold silences.

Days later, peace was struck, somehow, in the dark of night. Their father came to them then, to tell them how Andarist was taking them all away. To an island, a place of warmth, of stretches of soft sand and pellucid waters, of trees crowded with fruit. And there, standing in the background during this imparting of a new future, was old Endest Silann, his face ravaged by some extremity of emotion — no more beakers underfoot, no more taunts and elusive imps racing to escape imagined pursuits (he never pursued, never once reached to snatch one of them, never raised a hand, never even raised his voice; he was nothing but a focus for their irreverence — an irreverence they would not dare turn upon their father). He had had his purpose and he had weathered it and now he wept as the children were drawn together and a warren was opened, a portalway into an unknown, mysterious new world where anything was possible.

Andarist led them through.

They would learn new things. The weapons awaiting them.

A stern teacher, not one to mock, oh no, that was quickly made clear when a casual cuff against the side of Skintick’s head sent him flying — a cuff to answer some muttered derision, no doubt.

The games ended. The world turned suddenly serious.

They came to love that old man. Loved him far too much, as it turned out, for where Anomander might well have proved capable of pushing back the horrors of adulthood and its terrible world, Andarist was not.

Children made perfect soldiers, perfect killers. They had no sense of mortality. They did not fear death. They took bright pleasure in destruction, even when that destruction involved taking a life. They played with cruelty to watch the results. They understood the simplicity of power found there in the weapon held in the hand.

See a bored child with a stick — and see how every beast nearby flees, under shy;standing well what is now possible and, indeed, probable. See the child, eyes scanning the ground, swinging the stick down to crush insects, to thrash flowers, to wage a war of mayhem. Replace the stick with a sword. Explain how guilt need not be considered when the ones who must die are the enemy.

Unleash them, these children with the avid eyes.

Good soldiers. Andarist had made them good soldiers. What child, after all, does not know rage?

But the vessel breaks.

The vessel breaks.

The Dying God, Nimander now believed, was a child. The mad priests poured him full, knowing the vessel leaked, and then drank of that puerile seepage. Because he was a child, the Dying God’s thirst and need were without end, never satiated.

As they journeyed along the road, ever westward, they found themselves be shy;tween planted fields. Here the scarecrows were truly dead, used up. Withered, webbed in black scraps of cloth, stiffly rocking in the wind. Poured out, these lives, and Nimander now saw these fields as bizarre cemeteries, where some local aberration of belief insisted that the dead be staked upright, that they ever stand ready for whatever may come.

Watchers of this road and all the fools who travelled it.

Once, on Drift Avalii, almost a year before the first attacks, two half-dead Dal Honese had washed up on the rocky coast. They had been paddling to the island of Geni, for reasons unexplained, in an ancient dugout. Both were naked, as they had used up every scrap of cloth from their garments, to stuff into the cracks in the hull — too many cracks, it turned out, and the beleaguered craft eventually sank, forcing the two men to swim.

The Lord’s nudge brought them to Drift Avalii, and somehow they avoided the murderous reefs and rocks girdling the island.

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