Papa had said Micky would have to earn his keep in London--there would be no more money from home. Tonio's job was ideal. It would enable Micky to live like a gentleman while doing hardly any work. And it would also be a step on the ladder to a higher position. One day Micky might become the minister. And then he would be able to hold his head high in any company. Even his brother would not be able to sneer at that.
Micky, Edward, Solly and Tonio dined early at the Cowes, the club they all favored. By ten o'clock they were in the card room. They were joined at the baccarat table by two other club gamblers who had heard of the high stakes: Captain Carter and Viscount Montagne. Montagne was a fool, but Carter was a hardheaded type, and Micky would have to be wary of him.
There was a white line drawn around the table ten or twelve inches from the edge. Each of the players had a pile of gold sovereigns in front of him, outside the white square. Once money crossed the line into the square it was staked.
Micky had spent the day pretending to drink. At lunch he had wet his lips with champagne and surreptitiously poured it out on the grass. On the train back to London he had accepted the offer of Edward's flask several times, but had always blocked the neck with his tongue while appearing to toss off a swig. At dinner he had poured himself a small glass of claret then added to it twice without ever drinking any. Now he quietly ordered ginger beer, which looked like brandy and soda. He had to be stone-cold sober to perform the delicate sleight-of-hand operations that would enable him to ruin Tonio Silva.
He licked his lips nervously, caught himself, and tried to relax.
Of all games the cardsharp's favorite was baccarat. It might have been invented, Micky thought, to enable the smart to steal from the rich.
In the first place, it was a game purely of chance, with no skill or strategy. The player received two cards and added up their values: a three and a four would make seven, a two and a six would make eight. If the total came to more than nine, only the last digit counted; so fifteen was five, twenty was zero, and the highest possible score was nine.
A player with a low score could draw a third card, which would be dealt faceup, so everyone could see it.
The banker dealt just three hands: one to his left, one to his right, and one to himself. Players bet on either the left or the right hand. The banker paid out to any hand higher than his own.