Martie was uneasy about being in such a public place, chancing utter mortification if she were stricken by an all-stops-pulled panic attack. She drew strength from the fact that her recent seizures, since leaving Dr. Ahriman’s office, had been comparatively mild and of brief duration.
In spite of the risk of humiliation, she would rather eat here than in the shelter of her kitchen. She was reluctant to go home, where the untidied wreckage in the garage would remind her of her demented, manic determination to rid her house of potential weapons.
More daunting than the garage or other reminders of her loss of control, the answering machine waited in her study. On it, as sure as Halloween came in October, was a message from Susan, dating to the previous evening.
Duty and honor would not permit Martie to erase the tape without hearing it, nor was she able to allow herself to delegate that grim responsibility to Dusty. She owed Susan this personal attention.
Before she would be able to listen to that beloved voice and be prepared to bear the greater guilt that it would surely induce, she needed to polish up her courage. And wash down some fortitude.
As law-abiding citizens, they followed Lieutenant Bizmet’s advice: a bottle of Heineken for Dusty, Sierra Nevada for Martie.
With her first chug of beer, she chased a Valium, in spite of the warning on the pharmacy bottle, which cautioned about mixing benzodiazepines and alcohol.
Live hard, die young. Or die young anyway. Those seemed to be the choices facing them.
“If only I’d called her back last night,” Martie said.
“You weren’t in any condition to call her. You couldn’t have helped her anyway.”
“Maybe, if I’d heard it in her voice, I could have gotten help for her.”
“It wouldn’t have been in her voice. Not what you mean, not some worse note of depression, not suicidal despair.”
“We’ll never know,” she said bleakly.
“I know, all right,” Dusty insisted. “You wouldn’t have heard suicidal despair because she didn’t commit suicide.”
Ness was already dead, an early casualty, a devastation to the defenders of the Alamo!
The noble lawman had been killed by a paper clip.
The doctor removed the little plastic cadaver from the board.
To determine which game piece in which army would open fire next, and to decide what weapon would be used, Ahriman employed a complex formula with calculations that derived from the roll of the dice and a blind draw from a deck of playing cards.
The only weapons were a paper clip fired from a rubber band and a marble shot with a snap of the thumb. Of course, these two simple devices could symbolize many dreadful deaths: by arrow, by gun, by cannonade, by bowie knife, by a hatchet in the face.
Regrettably, it was not in the nature of plastic-toy figures to commit suicide, and it would be an unconscionable insult to America and its people to suggest that men like Davy Crockett and Eliot Ness were even capable of considering self-destruction. These board games, therefore, lacked that intriguing dimension.
In the bigger game, where plastic was flesh and blood was real, another suicide would have to be engineered soon. Skeet had to go.
Initially, when the doctor had conceived this game, he believed that Holden “Skeet” Caulfield would be the star player, neck deep in the slaughter, come the final bloodbath. His face first on all the news programs. His screwy name immortalized in criminal legend, as infamous as Charles Manson.
Perhaps because his brain had been scorched with so many drugs since childhood, Skeet proved to be a poor subject for programming. His powers of concentration — even when in a hypnotic state! — were not good, and he had difficulty subconsciously retaining the rudimentary code lines of his psychological conditioning. Instead of the usual three programming sessions, the doctor had needed to devote six to Skeet, and subsequently the need had arisen for a few shorter — but unprecedented — repair sessions in which deteriorating aspects of his program were reinstalled.
Occasionally, Skeet even surrendered himself for control after hearing only
Sooner rather than later, Skeet would have to take a paper clip, figuratively speaking. He should have died Tuesday morning. Later this evening, for sure.
The dice tumbled to a nine. The deck of cards gave up a queen of diamonds.
Swiftly calculating, Ahriman determined that the next shot would come from a figure positioned at the southwest corner of the Alamo roof: one of Eliot Ness’ loyal subordinates. No doubt, the grieving G-man would be hot for vengeance. His weapon was a marble, which had greater lethal potential than a mere paper clip, and with the benefit of his high vantage point, he might be able to deliver extreme woe to the surrounding Mexican soldiers and to the gangland scumbags who would rue the day they agreed to do Al Capone’s dirty work.