We strip our oxygen tanks and stow them in the engine rim of an old space shuttle painted with the flag of pre-empire America. So we’re left with our small packs, scarabSkin, demonHelms, and weapons. Sevro pulls up Victra’s crude maps of the tower’s interior and asks Pebble if she’s found Quicksilver yet.
“Off?” I ask.
I cue Sevro’s personal line so the others can’t hear us.
We slink from the museum into a maze of otherworldly hallways, following Sevro’s lead. Floors of black marble. Walls of glass. Ten-meter-high ceilings made from pulseFields, which look into aquariums where vibrant reefs of coral stretch like fungal tentacles. Reptilian mermaids one foot long with humanoid faces, gray skin, and skulls shaped like crowns swim through a kingdom of scalding blue and violent orange. Hateful little crow eyes glare down at us as they pass.
The walls are moodGlass and pulse with subtle alternating colors. Now heartbeats of magenta, soon rippling curtains of cobalt-silver. It’s dreamlike. Amidst the maze are little alcoves. Miniature art galleries showcasing works of contemporary dot holographs and twenty-first century AD ostentaciousism instead of the reserved neoclassical Romanism so in vogue with Peerless Scarred. Recharging our battery packs to our ghostCloaks, we duck into a gallery where lurks a gaudy purple metallic dog shaped like a balloon animal.
Victra sighs.
Ragnar cocks his head at the dog.
The tone of condescension Victra strikes intrigues me, as does the building. It pulses with artifice. The art, the walls, the mermaids, all so on the nose of what the Peerless Scarred would expect of a newly moneyed Silver. Quicksilver must know Gold psychology intimately in order to have been allowed to grow so wealthy. So I wonder, is this extravagance all something far more clever? A mask so obvious and easy to accept that no one would ever think to look beneath it? Quicksilver, for all his reputation, has never been called stupid. So perhaps this tawdry dreamscape isn’t for him. It’s for his guests.
Which makes me think something here is amiss as we reach an unlit atrium with unpolished sandstone floors perforated by pink jasmine trees and slink across the floor in a V formation toward the set of double doors that leads to Quicksilver’s bedroom suite. Cloaks deactivated so we can better see. Razors rigid and held out, metal drifting centimeters above the sandstone.
This isn’t a home. It’s a stage. Made to manipulate. Sinister in the cold calculation with which it was constructed. I don’t like it. I key Sevro’s frequency again. “Something’s wrong here. Where are the servants? The guards?”
“I think it’s a trap.”
“My gut.”
He’s quiet for a breath, and I wonder if he’s speaking to someone else on the other line. Maybe he’s speaking to all of them.
“Pull back. Assess the situation to see….”