These words had been written some three generations before by a wise old man and master of his art, at a time incidentally in which the Glass Bead Game had probably reached its supreme refinement in the formal sense. In those days the Games had attained a delicacy and wealth of ornamentation in their execution comparable to the arts of architecture and decoration in the late Gothic or rococo periods. For some two decades it had been a Game so fragile that it seemed as if it were really being played with glass beads, a seemingly glassy game almost empty of content, a seemingly coquettish and wanton pastime full of frail embellishments, an airy dance, sometimes a tightrope dance, with the subtlest rhythmic structure. There were players who spoke of the style of those days as if it were a lost talisman, and others who condemned it as superficial, cluttered with ornamentation, decadent, and unmanly. It had been one of the masters and co-creators of that style who had composed the sagacious advice and admonishments in the Magister’s calendar, and as Joseph Knecht searchingly read his words a second and third time he felt a gay, blissful stirring in his heart, a mood such as he had experienced only once before, it seemed to him. When he reflected, he realized that it had been in that meditation before his investiture; it was the mood that had swept him as he imagined that strange round-dance, the round between the Music Master and Joseph, Master and beginner, age and youth. It had been a very old man who had thought and set down these words: “Let no week pass…” and "…not by trying to force good ideas.” It had been a man who had held the high office of Master of the Game for at least twenty years, perhaps much longer. And in that sportively rococo age he must undoubtedly have dealt with an extremely spoiled and arrogant elite. He had devised and celebrated more than twenty of those brilliant annual Games which in those days lasted for a month — an old man for whom the annually recurring task of composing a grand, solemn Game must long since have ceased to be merely a high honor and joy, must have become far more a burden demanding great effort, a chore to which he had to attune himself, persuade himself, and somewhat stimulate himself.
At this moment Knecht felt something more than grateful reverence toward this wise old man and experienced adviser — for the calendar had already served him frequently as a valuable guide. He also felt a joyous, a gay and high-spirited superiority, the superiority of youth. For among the many cares of a Magister Ludi, with which he had already become acquainted, this particular care did not occur. He really did not have to force himself to think about the annual Game in good time, or worry about not encountering this task in a sufficiently joyful and composed spirit. He need not fear any lack of enterprise, let alone ideas, for such a Game. On the contrary, Knecht, who had at times during these few months given an impression of being aged beyond his years, felt at the moment young and strong.
He was unable to yield to this fine feeling for long. He could not savor it to the full, for his brief period of rest was almost over. But the inspiriting joyful emotion remained in him; he took it with him when he left; and so the brief rest in the Magister’s garden, and his reading of the calendar, had after all borne fruit. It had given him relaxation and a moment of happily heightened vitality, but it had also produced two inspired thoughts, both of which at once assumed the character of decisions. First, whenever he too became old and weary he would lay down his office the moment the composition of the annual Game became a troublesome duty and he found himself at a loss for ideas. Secondly, he would in fact start work on his first annual Game soon, and he would call in Tegularius to be his foremost assistant in this work. That would gratify and gladden his friend, and for himself it would be a good trial step toward a new