“Eggs, and very young animals, tend to work out better that way,” said Alfric. “We can transport these eggs to Liberfell, if they’re not going to hatch in the next day or so, and we can get an incubator there, but then we’ll have to bring it all back to Pucklechurch with us, unless we can sell the eggs. We’ll want to get it all handled today though.”
“And we’ve this wardrobe,” said Hannah, giving it a skeptical eye. “I suppose, Alfric, that you and I are to be the ones to carry it six miles through uneven woodland trails?”
“Of course, if you’re up for it,” he said with a smile. He seemed to have a deep affection for that wardrobe. “But there’s a chance that we can use it to skip straight to Liberfell. Six notches on the dial, and I’m hopeful that means six cardinal directions. A wardrobe is big enough to step into.”
He kept up his good cheer as they all ate some of Isra’s pickles. They were a touch sour and a touch salty for Hannah’s taste, but there were so many herbs and other things packed in with them that the flavor was hard to beat.
And once their break was done, and Isra was cradling the three eggs, they left the dungeon, off to Liberfell.
There was a language to entads, though Alfric spoke it only poorly. They
were unique, always, but there were commonalities to them, some of that
just because they drew from the hexes, which had commonalities of their
own. There were effects you’d expect to find on boots rather than
knives, or chairs rather than towels. Chairs were for sitting and knives
were for stabbing, and function typically followed form. But beyond all
that, there was commonality of
The example that Alfric had been taught involved rabbits. Let’s say that
there was an entad wand that made rabbits explode when you pointed the
wand at them and said a word. Well,
Hexes were a concept that entads ‘understood’ quite well, which made sense, because early Editors had plastered the concept over the known world to lay the groundwork for warp points and dungeons and all manner of other things.
He was not, therefore, particularly surprised when the wardrobe, once carried outside the dungeon, began to work as he’d predicted. Six was an auspicious number, after all, and travel entads never worked inside the dungeons unless they were like his boots, local in nature. Still, he was particularly pleased that it allowed travel of any kind and, beyond that, that it hadn’t immediately bonded to any of them. When the door was closed, the dial could be turned, and once it was, the door would open up to elsewhere. It didn’t take particularly much tinkering with it to figure out the orientation of the dial, not with Isra looking through and making judgments about the hexes that could be seen beyond. Not fifteen minutes after Alfric had removed it from the dungeon, he could look through the wardrobe to either the Liberfell or Pucklechurch hexes, though every time the dial moved, it seemed to show a different (and possibly random) part of the hex it was pointed at.
“Very, very, very good,” said Alfric, nodding.
“Can you get back if you go through?” asked Mizuki, peering through the wardrobe’s open doors at the grassland beyond. Isra seemed to know, just from looking, what direction that was from them, even though she’d never been in most of those hexes.
“We’ll have to test,” said Alfric.