“Ah,” said Alfric. He faltered. “Two reasons. The first is that my parents didn’t want me to depend too heavily on their support. The boots and the sword were a gift, as was the shield and my armor, but they didn’t offer more than that, and I think that if I’d tried to press them on it, they’d have given me a lecture far before they’d given me any of their more valuable entads. I was given money, but only just enough to settle myself. I do sorely need something for travel though, especially so that the team can be called in. The second reason is that the feeling of going into a dungeon and gathering new gear for yourself is, to them, something that makes you appreciate what you’ve earned. Once I get a good suit of armor for myself, something that resizes to me, at the very least, I’ll know that it was gained through the sweat of my brow. The same goes for a travel entad, and a storage entad if we find something better than the book, and entads that work with our own particular talents.”

“You think your parents were right,” said Isra.

“Yes,” said Alfric. “Absolutely. They were good parents, with many valuable lessons. Our family has a fair amount of prominence in Dondrian, and there’s a good reason for that. Honesty, disclosure, hard work, self-reliance, duty to others… I do my best to live by those values. Part of that means making my own way and not strolling into my first dungeon dressed in half the family armory.”

They saved their breath as they went up the hill, taking the path as it came. At a certain point they had to climb a set of stone steps. The path would have been impossible for a cart and the lizard that would pull it, and Isra wondered how much time a pass in the hills somewhere would add on the journey to and from Tarchwood.

They took a break at the top of the hills, by the markers for the hex boundary. Isra drank from her waterskin, and Alfric from his. Their packs were lighter, but the hill had been higher and quite a bit steeper. Alfric still had the storage book, and Isra felt bad that he was having to carry it, but he did so without complaint.

“Sorry for not showing trust,” she said.

“No, it’s fine,” Alfric replied. “I understand. We don’t know each other, and it’s a lot of rings. I can’t say I’d have done the same, but I don’t fault you for it. Sorry if it was a waste of your time.”

Isra shrugged. “It’s further than I’ve ever been from home.” She had gathered quite a few rocks from that beach as well and, in the course of their wandering, had seen many more things that she would like to bring home with her. She had never quite realized how different it could be such a short way from Pucklechurch.

“I’m sorry if I offended you, speaking about druids like that,” said Alfric. “I do think you have a gift, but… I could have phrased it better.”

Isra shrugged. “I don’t know if you’re right.”

“I don’t either,” said Alfric. “But if you need help or want me to find a druid for you to speak to, I’ll do what I can. Part of being members of a party together means you support each other.”

Isra felt a bit of warmth at hearing those words. From Alfric, she felt like she could trust them. “And you?” she asked. “Do you need support?”

“I need for us to do more dungeons,” said Alfric. “Anything that helps make that happen, I’ll consider support.”

“Deal,” said Isra, nodding. She packed her water away and went to the gate, continuing on home.

<p>Chapter 14 — Cracked Tiles</p>

Five was an annoying number, in Hannah’s opinion. There was very little symmetry to be had from it. Five could have rotational symmetry, but the same could be said of any number, since a circle could be defined by infinitely many points. Five also allowed a flanking approach, with one of the five in the center and two sides of two each, but this didn’t have manifold symmetry, not in the way that four could, not unless you put the fifth point in the center. But that was just pretending that five was actually four, and Hannah didn’t hold with that.

For people, trying to do that was trying to pretend that the fifth person wasn’t there, and if you were looking at symmetries, that wouldn’t do. Five was, no matter how she looked at it, a bad number. Still, five was the most you could have in a party, and five was what they did have, so it was up to Hannah to divine what might be done with what she had. It was, for a cleric of Garos, a form of meditation and prayer that might bring her closer to her god.

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