Starting, it emerged, involved picking a square and throwing a stone called the globe onto it. The stone was rough marble, bluish in color—it did look a little like a globe—and about the size of a Ping-Pong ball, though it was weirdly heavy. Quentin turned out to be unexpectedly talented at this feat, which was performed at various times during the game. The real trick was to avoid plunking it into a water square, in which case the game was forfeit, plus it was a pain to fish the globe out of the water.
Alice and Eliot were on the same team, facing off against Josh and Quentin, with Janet refereeing. Janet wasn’t the most assiduous student of the Physical Kids—that was Alice—or the most naturally gifted—Eliot—but she was ferally competitive, and she’d decided to acquire a total command of the technical intricacies of welters, which really was an amazingly complicated game.
“Without me you people would be lost!” Janet said, and it was true.
The game was half strategy, half spell-casting. You captured squares with magic, or protected them, or recaptured them by superseding an earlier spell. Water squares were the easiest, metal the hardest—they were reserved for summonings and other exotic enchantments. Eventually a player was supposed to step bodily onto the board, becoming in effect a playing piece in his or her own game, and as such vulnerable to direct, personal attacks. As he approached the edge the meadow around Quentin seemed to shrink, and the board expanded, as if it were at the center of a fisheye lens. The trees lost some of their color, becoming dim and silvery.
Things went quickly in the early rounds as both sides captured uncontested squares in a free-for-all land grab. As in chess, there were any number of conventional openings that had been worked out and optimized long ago. But once all the free squares were gone they had to start slugging it out head to head. The afternoon wore on, with long breaks for Janet’s highly technical welters tutorials. Eliot disappeared for twenty minutes and came back with six slender bottles of a very dry Finger Lakes Riesling he’d apparently been saving for just such an emergency, in two tin buckets full of melting ice. He hadn’t thought to bring any glasses, so they swigged straight from the bottles.
Quentin still didn’t have much of a capacity for alcohol, and the more wine he drank the less he could focus on the details of the game, which were getting hellishly complex. Apparently it was legal to transmute squares from one kind to another, and even make them slide around and switch places on the board somehow. By the time the players themselves had stepped onto the board, everybody was so drunk and confused that Janet had to tell them where to stand, which she did with towering condescension.
Not that anybody really cared. The sun drifted down behind the trees, dappling the grass with shadows, and the blue of the sky deepened to a luminous aqua. The air was bathwater warm. Josh fell asleep on the square he was supposed to be defending and sprawled across a whole row. Eliot did his impression of Janet, and Janet pretended to get mad. Alice took off her shoes and dabbled her feet in a temporarily uncontested water square. Their voices drifted up and got lost in the summer leaves. The wine was almost gone, the empty bottles bobbing around in the tin buckets, which were now full of lukewarm water in which a wasp had drowned.
Everyone was pretending to be bored to tears, or maybe they actually were, but Quentin wasn’t. He was unexpectedly happy, though he instinctively kept it a secret. In fact he was so full of joy and relief he could barely breathe. Like a receding glacier the ordeal of the Beast had left behind it a changed world, jumbled and scraped and raw, but the earth was finally putting up new green shoots again. Fogg’s idiotic welters plan had actually worked. The gray gloom the Beast had cast over the school was retreating. It was all right for them to be teenagers again, at least for a little longer. He felt forgiven, though he didn’t even know by whom.
Quentin imagined how they would all look from above. If somebody were to gaze down on them from a low-flying airplane, or a wandering dirigible, five people strewn around the neat little welters board on the grounds of their secret, exclusive magical enclave, their voices soft and unintelligible from a distance, how contented and complete in themselves that observer would believe them all to be. And it was actually true. The observer would be right. It was all real.
“Without me,” Janet said again, with fierce glee, blotting tears of laughter with the heel of her hand, “you people would be