If welters restored some of Quentin’s lost equilibrium, it presented a whole new kind of problem for Josh. They kept on practicing through the first month of the semester, and Quentin gradually got the hang of the game. It wasn’t really about knowing the spells, or the strategy, though you did have to know them. It was more about getting spells off perfectly when you had to—it was about that sense of power that lived somewhere in your chest, that made a spell strong and vital. Whatever it was, you had to be able to find it when you needed it.
Josh never knew what he would find. At one practice Quentin watched him go up against Eliot over one of the two metal squares on the board. These were made of a tarnished silvery stuff—one actually was silver, the other was palladium, whatever that was—with fine swirling lines and tiny italic words etched into them.
Eliot had chosen a fairly basic enchantment that created a small, softly glowing orb. Josh attempted a counterspell, muttering it half-heartedly while sketching a few cursory gestures with his large fingers. He always looked embarrassed when he cast spells, as if he never believed they were actually going to work.
But as he finished, the day went slightly faded and sepia toned, the way it might if a cloud drifted in front of the sun, or in the first moments of an eclipse.
“What the hell . . . ?” Janet said, squinting up at the sky.
Josh had successfully defended the square—he’d abolished Eliot’s will-o’-the-wisp—but he’d gone too far. Somehow he’d created its inverse, a black hole: he’d punched a drain hole in the afternoon, and the daylight was swirling into it. The five Physical Kids gathered around in the amber light to look, as if it were some unusual and possibly venomous beetle. Quentin had never seen anything quite like it. It was like some heavy-duty appliance had been turned on somewhere, sucking up the energy needed to light the world and causing a local brown-out.
Josh was the only one who didn’t seem bothered by this.
“How you like me now?” He did a victorious-chicken dance. “Huh? How do you like Josh now!”
“Wow,” Quentin said. He backed away a step. “Josh, what is that thing?”
“I don’t know, I just waved my little fingers—” He waggled his fingers in Eliot’s face. A soft breeze was kicking up.
“Okay, Josh,” Eliot said. “You got me. Shut it down.”
“Had enough? Is it too real for you, magic man?”
“Seriously, Josh,” Alice said. “Please get rid of that thing, it’s creeping us out.”
By now the whole field was plunged in deep twilight, even though it was only two in the afternoon. Quentin couldn’t look directly at the space above the metal square, but the air around it looked wavy and distorted, the grass behind it distant and smeared. Underneath it, in a perfect circle that could have been ruled by a compass, the blades of grass were standing up perfectly straight, like splinters of green glass. The vortex drifted lazily to one side, toward the edge of the board, and a nearby oak tree leaned toward it with a monstrous creaking sound.
“Josh, don’t be an idiot,” Eliot snapped. Josh had stopped celebrating. He watched his creation nervously.
The tree groaned and listed ominously. Roots popped underground like muffled rifle shots.
“Josh! Josh!” Janet shouted.
“All right already! All right!” Josh scrubbed out the spell, and the hole in space vanished.
He looked pale but regretful, resentful: they’d pissed on his parade. They stood silent in a half circle around the half-toppled oak. One of its longest branches almost touched the ground.
Dean Fogg arranged an entire tournament schedule of weekend welters matches, culminating in a school championship at the end of the semester. To their surprise the Physical Kids tended to win their games. They even beat the snobby, standoffish Psychic group, who made up for any shortfalls in their spellcasting ability with their uncannily prescient strategic instincts. Their run of success continued through October. Their only real rivals were the Natural Magic group, who in spite of their pacifist, sylvan ethos were annoyingly hyper-competitive about welters.
Bit by bit the summer atmosphere of balmy congeniality evaporated as the afternoons got colder and shorter and the demands of the game started to conflict with their already crushing academic workload. After a while welters became a chore just like anything else, except even more meaningless. As Quentin and the other Physical Kids became less enthusiastic, Janet got shriller and pushier about the game, and her shrill pushiness became less endearing. She couldn’t help it, it was just her neurotic need to control everything coming out to play, but that didn’t make it any less of a pain in the ass for the rest of them. Theoretically they could have gotten out of it by tanking a match—it would only have taken one—but they didn’t. Nobody quite had the heart, or the guts.